User talk:Castell-Faber

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edit Welcome!

Hello, Castell-Faber, and welcome to Uncyclopedia! Thank you for your contributions. I hope you like the place and decide to stay. If not, the door's right over there... no, a little more to your left... yeah. Anyway, here are a few good links for people like you:

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edit From the Chief's talk page

First, use : to indent, not *. Second, I did a bit of work on Street Fighter and I found that there are obvious traps that are easy to fall into when creating a page like this. The first issue is that lists are usually unfunny, but that cam be dealt with using a little cleverness. For instance, creating a list if character names (ie. Guile, Ken, Ryu, Blanka, etc.) is really dull, but giving each character a backstory, or a little description, and putting it in a prose format comes across more cleanly and is a good chance to add funny (Guile joined the team from the American airforce as he felt it was a good chance to show that non-regulation hairstyles had a place in the military. A recruit from the Amazon jungle, Blanka came to join the battle, but when asked why he was interested in becoming the worlds eat street fighter simply electrocuted the questioner. And then ate him.)

The next thing is concept. A good article is built on a good concept. The options for a video game are to treat it as though it were a reality (Ryu decided to gather together ten of the best fighters in the world in order to determine who was the most powerful, despite international laws forbidding this kind of concept. As a result he is now wanted by Interpol for his crimes, almost as much as he is wanted by the IRS for tax evasion), or to stick closer to reality and talk about it being a video game - or a video game franchise. (see Street Fighter). There are other alternatives, such as creating a mock up of the game itself - see Game:Alone in the dark and the supporting article Alone in the Dark for an example. (Which I really do need to fix the capitalisation on those one day.)

But I have done a few articles like this in the past. There are 20 bad examples of game articles for every good example, but the main thing to remember is a good game article should not rely on the reader knowing anything about the game - in fact, having an in-depth knowledge of the game can even detract from the reader's experience. It should be accessible by people who know nothing about the topic. As an example, I'm guessing that you have very little, if any, knowledge of corporate team dynamics and models used to facilitate effective team communication. I assume that of most people, so in writing Six Silly Hats I've had to use my knowledge of this system and the intricacies behind it to get to the funny, but I've also had to explain it. Assume that 19 out of 20 people reading have no idea of what you are talking about - but you have to know enough to silence the fanboy nature of person number 20. Also, read HTBFANJS several times, and have a look at both good and bad examples of games articles. Avoid whatever you feel makes the bad ones bad, and steal whatever you think makes the good ones good. (Dragon Warrior is also a good example of a game article, but very different from Street Fighter). Pup 10:58 13 Feb '11

Thank you for this precious advice. I replaced the * bullets with : as recommended and removed the parts of the descriptions that I found either unfunny or unnesseary. I know I've got a long way to go, but I hope this is a good start. Castell-Faber 23:10, February 13, 2011 (UTC)
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