User:Dr. Skullthumper/Portal 2

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Portal 2 is a first-person puzzle-platform video game developed by Valve Corporation. The sequel to the 2007 game Portal wherein the player is challenged to shoot holes in walls, Portal 2 promised to give players even more holes to shoot into still more walls. The release date was slated to be April 18, 2011, but due to the reality-bending phenomenon known as "Valve Time" it was released more than a month ahead of schedule. This came as a surprise to all, not least of which were the developers, who hadn't finished coding it yet.[1] It is available for Windows, OS X, Xbox 360, Playstation 3, and the not-yet-existent Playstation 4, owing its existence to another temporal glitch.[2]

Gameplay is mostly based upon a holes-being-shot-in-walls mechanic, much like its predecessor. Unlike its predecessor, however, numerous other challenges have been added into the game. The return of the award-winning character GLaDOS, increasingly wittier lines of dialogue, and jaw-droppingly good graphics work have all been inserted into the game to distract the player from shooting holes in walls. A cooperative campaign was also added with double the number of holes to be shot in walls, to much critical acclaim.

edit References

  1. Fortunately they immediately began playing the game for inspiration, resulting in a stable time loop upon finishing the game a month later.
  2. Sony is currently reverse-engineering their next generation platform as we speak.
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