UnNews:Fantasy realms left defenseless in wake of Warcraft expansion pack
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28 December 2010
AULERIA, The Basement of My Friend’s Mom’s House -- Ceriel Quentiela, a Level 19 Elven Sorceress and the Kingdom of Auleria’s chief diplomat, confirmed the realm’s worst collective fears yesterday: the small Elven kingdom has been left totally defenseless due to virtually all of its resident adventurers abandoning it to play the new World of Warcraft expansion pack.
This startling revelation comes just a week after intelligence gathered by the very same bands of four to six adventurers—whose skills and special powers all conveniently compliment each other’s perfectly—reported that The Dark Lord was “growing more powerful by the minute.”
“The notion that a vague, foreboding evil is gathering itself to martial against our fair Elven kingdom would by itself be cause for alarm,” said Ceriel Quentiela to UnNews reporters Monday. “But the fact that almost all of our adventurers have left us at this dire time to play WoW makes the situation all the more pressing. This may very well be the most danger the kingdom has been in since a few weeks ago when Vindictus came out,” said Quentiela.
The Kingdom of Auleria is hardly the only fantasy realm to be faced with this daunting problem. The great dwarven city of Glyndowiel has been left totally defenseless against the orc and gnoll marauders that regularly pillage its hinterland, with the wood gnome kingdom of Júmgala and the Great Temple of Kord being abandoned to similar fates. Recent reports indicate that even larger and more established fantasy realms are struggling to hold on to their adventurers, as Ebberon has been all but abandoned and the Forgotten Realms have, unironically, been all but forgotten.
The current dearth of available fantasy adventurers has also negatively impacted the economies of many fantasy realms, sources say. According to official estimates, the transaction of adventuring gear makes up anywhere from 25% to 65% of the gross product of many fantasy realms, and the abrupt downturn in these sales has all but crippled their economies.
“I just got a shipment of +3 items in last week because my adventurer patrons were close to being the level needed to use them,” said a prominent merchant from the Forgotten Realms who wished to remain anonymous, “but now they’re just sitting on my shelf. It’s the same story over at the blacksmith’s shop, the magic shop, and the general store. If things don’t change soon me and all the other NPC store owners are going to be run right out of business.”
The anonymous merchant’s words seemed to express the general consensus of fantasy shopkeepers everywhere, as even fantasy businesses that deal with adventurers only in passing are taking a hit.
“I gave a sidequest to a group of adventurers not too long ago to fetch me the pelts of twelve dire wolves,” said a merchant from Greyhawk who also wished to remain unidentified. “Thus far I’ve only received five back, and the way things are looking it seems as though I won’t be getting the other seven any time soon, rendering my whole arbitrary fetch quest totally pointless. I mean, what’s a guy going to do with just five dire wolf pelts?” concluded the merchant.
But perhaps no one demographic has been hit as hard as the fantasy tavern and inn owners.
“Selling food, drink, and room and board to parties of adventuring heroes has been my entire livelihood the past thirty years,” said an innkeeper from a village in Greyhawk. “It pretty much has to be when you run a tavern in a forty person village that’s constantly raided by goblins,” he continued. “On the plus side, though, it’s nice not having to deal with my daughter, the barmaid, getting hit on constantly. Sometimes even the female adventurers will do it! I swear, it’s as if all those elven rangers and scantily-clad sorceresses were really lonely middle-aged men, or something.”
Even the forces of evil are feeling adverse effects of the adventurer shortage. Ankolegon the Black, an epic-tier Level 27 Black Dragon, told UnNews reporters that he was “disappointed” by the lack of adventurers to combat.
“I was expecting a showdown with a party of adventurers this week,” said the terrifying monster. “I even sent out memos to all of my kobold minions telling them to expect an adventurer band soon, but, alas, they never came. Now I shall return pillaging the countryside unabated,” continued the horrific evil entity.
The dragon’s minions had a decidedly different take on the matter, though.
“I’m really glad that we won’t have to deal with any adventurers in the foreseeable future,” said a surprisingly articulate kobold. “After all, it kind of sucks having a 17 AC and just one hit point.”
|This article features first-hand journalism by an UnNews correspondent.|