SimBase

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A n00b's weak attempt at SimBase. Note the erratically placed Advanced Power Plants, the crooked Concrete Walls, and the Tech Center so close to the War Factory. What's with that?

SimBase is a computer game that was developed in 1996 as a user-created expansion pack to the very successful Command & Conquer series of games. It was hailed as the real-time strategy gaming industry's answer to the immensely popular "camping" mod which was played furiously by Quake addicts worldwide.

Will Wright got the idea of the name... what explains why it has the name "Sim" in it.

Contents

[edit] The Game

SimBase grew in popularity with second-class gameplayers who were consistently defeated by a quick tank-rush, getting their harvesters incapacitated early, or even just not detecting enemy units in their own base. These incapable players resorted to the only thing they could: quit playing with people better than them, for fear of being beaten. Soon after, truces were formed with their peers and buddies[1], and in some extreme(ly often) cases, the whole map.

These truces became the foundation on which SimBase was built. With nobody attacking anyone else, players were free to build their bases as defended, organized, and above all, as beautiful as they want. Once the map was full of bases, players generally sent spies[2] to the other bases to compare. A vote was then held to decide which player would be the winner of SimBase.

One very important feature of this game is that nobody gets killed, so all the losers still come out happy.

Except that All Your Home Base Are Belong To Your Opponent.

A glimpse of a sprawling Orc metropolis. Note the entire map is practically covered by opposing bases.

[edit] Tactics

The basis behind the game is to build and maintain a fully functional, self-supporting, defendable base, which was aesthetically superior to your opponent's. This was accomplished by building structures in an organized layout, with little regard to cost-effectiveness. Generally the Headquarters was situated in the center, surrounded by Research Centers (or other Technology-based buildings) and then a Barracks or other unit-producing buildings. Other base supporting buildings, (power plants, farms, etc.., depending on the game) and airfields, if available were arranged nicely around this central core. The entire base was then surrounded by walls, sandbags, pointy sticks, barbed wire or some other impenetrable barrier, with guard towers, sniper towers, [[toll booth|toll booths}, or Tesla Coils spaced regularly around the perimeter.

[edit] Location, Location, Location

The key to victory in SimBase lies in the user's ability to pick an easily defendable, yet not size-restrictive, area to start their base, along with being able to manage funds and resources to afford such an elegant piece of engineering. The best bases were usually started near resource rich areas, and then built on the land where these resources were taken from. Minimal entrances were also a popular way to keep unwanted visitors away, sometimes bases did not even have a "back door" as an alternative escape route.

Occasionally, some advanced SimBase players would travel on a "pilgrimage" to the corner of the map before setting up, because a corner base inherently required waaaay less walls. This level of SimBase playing was quite rare, however, as most players with any kind of talent quickly found better things to do.

In most cases, the map you were given defined what your finished base would look like. Desert maps called for stone and concrete structures, forested areas were good for building unintrusive wood structures, and snowy maps called for sturdy, warm buildings with central heating. If water was predominant, players would build naval bases, complete with fisheries, ship-building facilities, a swimming area and some buoys.

Activate lie-mode: a well-developed, highly organized base.

[edit] Platforms Supported

SimBase was initially released for the original Command & Conquer PC game, but was so well-received by the n00b community that ports were quickly released for the entire C&C series, along with Blizzard's WarCraft, StarCraft, and LaraCroft. Other real time strategy games also had the SimBase expansion pack available but nobody really played very many of the other games, so it doesn't matter anyhow.

[edit] See Also


[edit] Footnotes

  1. Buddies being the term for someone that they met on heat.net, with stats and "goals" similar to their own
  2. If spy units weren't available, some kind of recon unit
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