You step out of the far door into what appears to be an underground courtyard. Several buildings carved out of the cave walls surround this open area - all but one of which is locked. A colourful mosaic of painted tiles covers the ground, instilling within you a realisation of how grand and opulent the Great Underground Empire would have been at the height of its power. You feel a slight tinge of regret at how time has withered its remains.
> Um, what's the Great Underground Empire?
Shush! You're breaking character. Anyway, what do you care? It's not like you read the story section of the instruction manual anyway.
> enter unlocked building
You move toward the building, but suddenly you notice another door in the other direction. A huge steel door with "Treasure Chamber" above it in gold letters. Maybe it contains one of the Twenty Treasures of Zork!
> What? This soon after getting the Gold Coffin? Come off it!
Well, you never know until you look...
You have seventeen turns left until the Curse strikes - still plenty of time to search for a cure.